v0.94 Release - Fixes, Edits, and Free Edition!


Hullo There

I just put out the v0.94 update for the game-- unfortunately my promise that the Pages version of the text was optimistic, as I've still only had time to properly compress & mess with one version of the game & I went with Spreads again. The final-final will have both available, but for these semi-regular updates I don't want to double the time spent optimizing files in Acrobat.

By the looks of my workload at the day job & side gig I work to pay the bills & keep the lights on, I'll have time for a v0.95 pass within a week or two. Which will itself probably mutate a week or two later into the final-final text & proper FULL launch out of Early Access and into just... Regular Access.

Major Update: Free Text-Only Edition

Along with v0.94 I've put together a text-only document coming in at 199 pages that contains all of the core rules, character options, and game mastery chapters (the first 9 chapters of the Core Rulebook). It's got 0 art in it and doesn't include the Oradam Rift Worldbook, so it's somewhere between a reference document & a demo, but it holds ALL of the core rules (and, y'know, it's FREE!).

It's a great option for people who want a peek at MEGALOS to decide whether or not they wanna buy, or who just want a lighter-weight reference doc on their phone or something. :3

You can find the free edition under the "Download Demo" header, beneath the "Purchase" section:

Click the "Download Demo" button to get the free edition


Changelog - v0.94

General Changes

  • Various wording, grammar, spelling, and editorial tweaks throughout
  • First Aid rest action (p. 43) changed so that the user or their target may spend the Recovery required to heal, instead of just the user of the action.
  • Added the following clarification after the first paragraph on page 44: "This means that if you receive a Condition when it’s not your turn, your next turn & the turn after that will benefit, but if you receive a Condition when it is your turn, you’ll have it for the remainder of that turn, plus the next two turns after that."
  • Gauntlets of Jotun artifact (p. 202) renamed "Gauntlets of Gygus".
  • Specified the Shield of the Sisters (p. 203) as a Melee Weapon instead of just generally any ol' kind of weapon.
  • Removed the "Loud" trait from the Roller vehicle (p. 212); felt odd that walkers and airships didn't have it, but the Roller would.
  • Clarified the language around the Busking downtime activity (p. 223) to say "Roll an Entertain test for each rest action spent Busking. On a success, earn 3 libras, +2 more per excess hit."
  • Changed the roll bands on the Post-Encounter Treasure Trove table (p. 231) to make the IP regain less likely and the crafting Resources result more likely.
  • Clarified language for the Libras result on the post-Encounter Treasure Trove table (p. 231) to "2d6 Libras, minimum (Level + 2)."
  • Nerfed crafting resources result on the Post-Encounter Treasure Trove table (p. 231) from 5 to 4.

Class & Calling Changes

  • Added "..., once per ally." to the Mark effect on the Word-Bearer power Word of Justice on p. 109.
  • Changed Wild Charge (p. 135) Special entry to read "May not use this power while engaged with the target" instead of "May not start engaged with target".
  • Added "You may only accumulate a maximum of 4 Aether Charges at once across all cantrips." as a reminder of that rule to the Cantrip Power sections for all 3 witch callings.
  • Increased damage & healing effect of Draloi's Redistribute power (p. 159) to 4, up from 3.
  • Added the Healing tag to the Draloi power Blood Alchemy (p. 162) since it has an odd conditional healing effect. Also normalized/increased the healing to 4 points & increased the required minimum sacrifice to trigger the healing up to 8 HP.
  • Completely changed the function (and name) of "En Vai Mani (Lesser Mneme: Convalescence)" to "En Vai Mani (Lesser Mneme: Compassion)". Effect changed from a healing effect to this: "The target gains Barrier 4, and I gain Barrier 2." 1st advance changed and Healing tag removed to reflect this, as well.
  • First advance of "Logos: Geoglyphic Convergence" changed to: "Affected allies are also Healed 1 for each Aether Charge discharged."
  • Clarified the Special text on Paracausal Darkness by changing it to read "Damage increases to (CD+2) if I have no Aether Charges when I use this power."

Coalescence Crafting Changes 

  • Simplified the language on Herbs & Spices (p. 192) description: "Characters who eat a meal you cook using the Cook a Meal rest action while in possession of this item regain +1 Recovery."
  • Changed step 3 of Coalescence crafting procedure (p. 196) such that a failed attempt loses all of the crafting resources being used *on that attempt*-- this better squares with the intent behind the fact that resources are parceled out per attempt by an amount divided by the Undertaking/number of required crystals. This was a little weird and added needless complexity to the process. The new way is slightly more punishing, but is much simpler. And with greater potential loss, this makes scavenging for materials an even more valuable option to entice one away from the more recovery-focused rest actions.
  • Added "Failing gives you Advantage on your next attempt." to step 3 of the Coalescence crafting procedure (p. 196).
  • Due to the changes made above to crafting failures, Stabilizers are now much more valuable, and have been increased in price to 6 libras

Files

MEGALOS v0.94 Full Book Spreads.pdf 65 MB
Jan 16, 2023
MEGALOS - Plaintext Final v0.94 - Google Docs.pdf 1 MB
Jan 16, 2023

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