Picked this up, looks interesting! Quick question about Aptitudes: in "Core Mechanics", it says to always roll 3d6 for Aptitudes; however in the "Characters" section is says you can assign either [3,3,3] or [4,3,2] to each aptitude score, and that you could increase an Aptitude score up to 5; could you kindly provide some clarity, as it seems like you're saying "Sure, you could have a might of 2 or 5 but you'd still only roll 3d6 for it," is that correct?
After a couple sessions I can say this game really delivers! It still needs a little fine-tuning (e.g.: one of the players noticed pointed out that the "Magicked Focus" item is too powerful compared to all the others, and I have to agree, after seeing how much it helped in that game), but it already is a wonderful work. The resolution mechanic is very dynamic, and really makes the characters feel powerful, and it makes it easy to reward creative thinking. The GM needs a little care when crafting encounters, if they want the players to feel threatened, especially if you take the Defend reaction too lightly, as I did. It's one of those games that hooks you in with ease and leaves you wanting to play it again after each session, and I can't recommend it enough!
Thanks so much for the comment and I'm really glad you're enjoying it!
I've got a free add-on ("Customizing Superfantasy", which will have some optional rules and new resources for players and GMs) and some updates/rebalances to some of the core text coming soonish. Aiming for early July, as I'm moving, starting a new job, and finishing up a big hardcover game release, so this is admittedly coming behind those other things. 😂
What an awesome, AWESOME take on heroic fantasy! This game has me so inspired, I live tweeted my first readthrough over here and could not contain my excitement: https://twitter.com/yes_jon/status/1404836741018570755
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Picked this up, looks interesting! Quick question about Aptitudes: in "Core Mechanics", it says to always roll 3d6 for Aptitudes; however in the "Characters" section is says you can assign either [3,3,3] or [4,3,2] to each aptitude score, and that you could increase an Aptitude score up to 5; could you kindly provide some clarity, as it seems like you're saying "Sure, you could have a might of 2 or 5 but you'd still only roll 3d6 for it," is that correct?
After a couple sessions I can say this game really delivers! It still needs a little fine-tuning (e.g.: one of the players noticed pointed out that the "Magicked Focus" item is too powerful compared to all the others, and I have to agree, after seeing how much it helped in that game), but it already is a wonderful work.
The resolution mechanic is very dynamic, and really makes the characters feel powerful, and it makes it easy to reward creative thinking. The GM needs a little care when crafting encounters, if they want the players to feel threatened, especially if you take the Defend reaction too lightly, as I did.
It's one of those games that hooks you in with ease and leaves you wanting to play it again after each session, and I can't recommend it enough!
Thanks so much for the comment and I'm really glad you're enjoying it!
I've got a free add-on ("Customizing Superfantasy", which will have some optional rules and new resources for players and GMs) and some updates/rebalances to some of the core text coming soonish. Aiming for early July, as I'm moving, starting a new job, and finishing up a big hardcover game release, so this is admittedly coming behind those other things. 😂
Any news on the add-on? Can't wait to see it !
just bought the game yesterday ! Nay news about this game add-on ?
I too am curious about this add on!
Hi, just bought the game, can't wait to play it. Where can I find this add on?
What an awesome, AWESOME take on heroic fantasy! This game has me so inspired, I live tweeted my first readthrough over here and could not contain my excitement: https://twitter.com/yes_jon/status/1404836741018570755