FFRPS ver 0.2 Update


Howdy, howdy, howdy

I've done a quick patch pass on some stuff (nothing huge), added in a prelim table of contents (which was... a nightmare... something went horribly wrong with the anchor settings in Affinity Publisher and I had to manually edit a ton of stuff), and tossed in a BNW one-page character sheet as well. The fancier character sheet (less printer-friendly) and the second page for your abilities will be added later.

Also still gonna put out the bestiary in probably a couple weeks. Need to let this game go on the back burner for a bit as I finish up the next big MEGALOS push.

Here's the patch notes!

- Added "X is used to determine your Y Defense and is a skill used to save against statuses." to skill descriptions of Agility and Spirit. Also added "Vitality is a skill used to save against statuses." to skill description of Vitality.

- Added "This counts as a Critical Hit! SFX for purposes of triggering Weapon Qualities." to several job action SFX that added flat damage.

- Changed second SFX effect on Elemancy: Blizzard from IMMOBILIZED to FROZEN.

- Nerfed bonus movement on first Featherstep advance from +20 to +6 and renamed it "Lightfoot". The +20 was a remnant of an earlier build when movement was measured in fulms, not yalms.

- Reduced MP cost of Aura Blast from 10 to 8, reduced Aura Blast II MP cost from 13 to 11.

- Improved the Direct Hit bonus on first SFX of Fell Cleaver from 8+ to 7+

- Improved the Sword Weapon Quality Bodyguard from +5 to +10 bonus HP.


See y'all l8r.

Files

Final Fantasy Roleplaying System.pdf 26 MB
Feb 08, 2022
Final Fantasy Roleplaying System 300dpi.pdf 43 MB
Feb 08, 2022
Final Fantasy Roleplaying System mobile friendly.pdf 26 MB
Feb 08, 2022
FFRPS character sheet bnw.pdf 104 kB
Feb 08, 2022

Get Unofficial Final Fantasy Roleplaying System

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