FFRPS ver 0.2 Update
Howdy, howdy, howdy
I've done a quick patch pass on some stuff (nothing huge), added in a prelim table of contents (which was... a nightmare... something went horribly wrong with the anchor settings in Affinity Publisher and I had to manually edit a ton of stuff), and tossed in a BNW one-page character sheet as well. The fancier character sheet (less printer-friendly) and the second page for your abilities will be added later.
Also still gonna put out the bestiary in probably a couple weeks. Need to let this game go on the back burner for a bit as I finish up the next big MEGALOS push.
Here's the patch notes!
- Added "X is used to determine your Y Defense and is a skill used to save against statuses." to skill descriptions of Agility and Spirit. Also added "Vitality is a skill used to save against statuses." to skill description of Vitality.
- Added "This counts as a Critical Hit! SFX for purposes of triggering Weapon Qualities." to several job action SFX that added flat damage.
- Changed second SFX effect on Elemancy: Blizzard from IMMOBILIZED to FROZEN.
- Nerfed bonus movement on first Featherstep advance from +20 to +6 and renamed it "Lightfoot". The +20 was a remnant of an earlier build when movement was measured in fulms, not yalms.
- Reduced MP cost of Aura Blast from 10 to 8, reduced Aura Blast II MP cost from 13 to 11.
- Improved the Direct Hit bonus on first SFX of Fell Cleaver from 8+ to 7+
- Improved the Sword Weapon Quality Bodyguard from +5 to +10 bonus HP.
See y'all l8r.
Files
Get Unofficial Final Fantasy Roleplaying System
Unofficial Final Fantasy Roleplaying System
Not even remotely a Square Enix product
Status | In development |
Category | Physical game |
Author | matara |
Genre | Role Playing |
Tags | Dice, Fantasy, JRPG, matara-makes-games, Tabletop role-playing game |
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