New Rebuild of Grave Consequences


Greetings! The long-awaited (by me, at least) rebuild of Grave Consequences is finally complete. I have entirely redesigned the core mechanic and player character stats, re-balanced the example enemies, added in new weapons, talents, and sub-systems. I've also added a new storybuilding system that allows GMs and players to add modifiers to chapters of the story that will affect how the rules function for the duration of a given chapter.

This new version is no longer a barebones ashcan (nor is it a weirdly formatted mess like the current version of my other game Eyes by the Roadside). The game has been reborn, shiny and chrome! Thanks to the incredible generosity of the folx over at Affinity, I got my hands on a 90 day trial of Affinity Publisher and gave it a try. I still have an InDesign license, but I'm not sure if I'll be keeping it. Affinity has been pretty nice and very easy to pick up with the transferable skills I'd already developed from InDesign. 

Anyway... I'm pretty excited about this thing and I think it looks and plays great. Please drop me a line if you have any questions! <3

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