Big Threat Encounter Patch!


Hey Everyone!

So I just did another playtest of Eyes by the Roadside last night and it was amazing. I learned so much about the game and how to make it better. My players had great insights and suggestions and we gamed out solutions to a couple potholes right there at table. It was phenomenal. This morning I typed out about 2000+ words-worth of new rules, clarifications, and explanations to make things run smoother and to adjust the pace and relative danger of the threat encounters.

Here's a quick bullet list of things I've added to the document!

  • Elaborated upon the directionality of Risks!- Made it clearer in a sidebar that whatever is dangerous and drives things forward is a risk. Players control from whence clues and narrative impetus comes.
  • Added Critical Successes to Action rolls!- Rolling a 6 on any die in an Action die pool will count as two successes instead of one!
  • Added Threat Advances!- When the party doesn't spend at least 5 Action Dice collectively on their turn during a threat encounter, the threat gets to make one of a few different Threat Advances, which allow it to drive the encounter towards a conclusion (one way or another). Each Threat Advance restores Action Dice to its victims, allowing players to have a better chance of pushing the encounter towards the outcome they desire (survival).
  • Added Shock Risks!- If you are reduced to 0 Will during a threat encounter, you are no longer immediately killed. Instead you're in a state of shock, which means you can no longer act unless someone restores enough of your Will to put you above 0. After the encounter is resolved you must immediately have another character perform a shock Risk on you to save you from dying from shock. If you are ever reduced to -2 Will in the course of an encounter, you are still slain/disappeared/driven screaming into the woods never to be seen again.


I hope everyone digs on these new updates! They make the game so much stronger and make threat encounters flow so much more smoothly while keeping the intensity as high as the strings in a horror movie's score. Thanks all.

-Matty

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