I finally got the chance to play this! We tripped up on the rules a bit at first, but things got rolling nicely along. I played with 2 Dawnwalkers, a Tidewall and a War Wizard and they managed to win 10:8! My players pointed out really quickly this game seems to have "Quiddich rules" which I wonder if you've heard before. They enjoyed the game, and we all would enjoy seeing the game have more depth as a full game, as all of our negative feedback revolves around wanting more options, more HG to control with ranged units, more Dawnwalker types. They would also love more opportunities to roleplay, which would require a bigger game. The only feedback I have that's actionable for the single page is some clarification on the timing of Ranged & Monster's end of round losses that they inflict. It seems those losses happen after the Morale check? Also, the Tidewall's ability to negate their HG's next losses I assume is meant to absorb this damage as a lump sum, rather than just one instance of it (I let them soak up two Monster end of round losses). In addition, the War Wizard's Illusory Terrors ability mentions it prevents movement on that unit's next March phase, but since GM units can take extra movement during Melee I assumed this ability should prevent them from moving *at all* until after the next March (or next round).
This game looks really fun! I have a few questions: How many HG does each Dawnwalker start with? Does the GM determine each Enemy Type? I feel some guidance would be nice. Finally, starting units seems to suggest the game always has 6 enemy units to start until you have 4+ Dawnwalkers, is this intended? Won't this be more difficult for smaller groups? Congratulations making such a neat little 1-page RPG.
Thanks! I have updated the game with clarifications based on this feedback (and reorganized the starting enemy allotments, because you're right that the numbers didn't actually make sense lol).
Nice work :) If I get to try it, I'll have more feedback. Next time you have some changes to make, btw, the section under morale says 'Melee check' and I think you meant 'Morale check'.
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I finally got the chance to play this! We tripped up on the rules a bit at first, but things got rolling nicely along. I played with 2 Dawnwalkers, a Tidewall and a War Wizard and they managed to win 10:8!
My players pointed out really quickly this game seems to have "Quiddich rules" which I wonder if you've heard before. They enjoyed the game, and we all would enjoy seeing the game have more depth as a full game, as all of our negative feedback revolves around wanting more options, more HG to control with ranged units, more Dawnwalker types. They would also love more opportunities to roleplay, which would require a bigger game.
The only feedback I have that's actionable for the single page is some clarification on the timing of Ranged & Monster's end of round losses that they inflict. It seems those losses happen after the Morale check? Also, the Tidewall's ability to negate their HG's next losses I assume is meant to absorb this damage as a lump sum, rather than just one instance of it (I let them soak up two Monster end of round losses). In addition, the War Wizard's Illusory Terrors ability mentions it prevents movement on that unit's next March phase, but since GM units can take extra movement during Melee I assumed this ability should prevent them from moving *at all* until after the next March (or next round).
This game looks really fun!
I have a few questions: How many HG does each Dawnwalker start with? Does the GM determine each Enemy Type? I feel some guidance would be nice. Finally, starting units seems to suggest the game always has 6 enemy units to start until you have 4+ Dawnwalkers, is this intended? Won't this be more difficult for smaller groups?
Congratulations making such a neat little 1-page RPG.
Thanks! I have updated the game with clarifications based on this feedback (and reorganized the starting enemy allotments, because you're right that the numbers didn't actually make sense lol).
Nice work :)
If I get to try it, I'll have more feedback. Next time you have some changes to make, btw, the section under morale says 'Melee check' and I think you meant 'Morale check'.
This slaps
LET'S GOOO 😤